No, the rewards for each event are chosen randomly from about 3 different setups and we only find out what the reward setup chosen is for the next event after the previous event has finished.ĭo you need to complete events to do well in main mine? There is a guide pinned to the top of this subreddit that will help you optimise your event play time.ĭo event rewards rotate in a predictable way? I and many others have done so regularly, even on the candy event, which is currently the hardest event. Devs have said they are looking to implement an animation for critical hits.Ībsolutely. But currently there is no animation to show a crit hit, and damage from the cards is averaged across the health of the rock/mine/gate you’re hitting. They are very effective and reduce the time to destroy a rock/mine/gate by between 17-33% per card upgrade. After that the increase flattens out a bit and the health increase per level is between 40- approximately 60%.ĭo crit chance/crit damage cards do anything? I can’t see any difference. Testing indicates that merged goblins do approximately 5% more damage than the combined damage of the 2 goblins that make it.ĭo rocks double in health for each level they increase?įrom levels 1-10 they double x2-x4 in strength per level. It can be a bit situational, but the rule of thumb is to merge your goblins wherever possible. I hope it helps.ĭo I merge my 2 level X goblins into a single level X+1 goblin? This is a selection of some of the more commonly asked questions on this subreddit and the discord channel.
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